- Subway Surfers is an unending runner sport first launched in 2015.
- The sport is now the first actual identify within the Google Play Store’s historical past to achieve one billion downloads.
- The builders speak about plans for the franchise, together with licensing offers and animated movies.
Earlier this week, we revealed a piece of writing about how cell gaming now makes two times as a lot cash as console and PC gaming blended. If there have been any skepticism about simply how large cell gaming is, now we have every other statistic so as to add to the pile: Subway Surfers, the unending runner cell sport phenomenon, simply hit one billion downloads on the Google Play Store.
Subway Surfers now has endlessly bragging rights as it’s the first actual sport within the Google Play Store’s historical past to achieve that milestone. According to a remark from Kiloo, the sport’s number one developer, the only billion quantity refers to “the number of unique users who have installed the app on at least one device for the first time.” In different phrases, when you set up the sport on two gadgets with the similar Google account hooked up to them, that also simplest counts as one obtain in the only billion overall. However, you probably have two gadgets with two other Google accounts related to them, that may depend as two downloads.
“We are thrilled to be the biggest game in the world on the Google Play platform. Surpassing one billion downloads is a historic accomplishment. In this case, history was written by a talented team of developers and a fantastic collaboration between SYBO and Kiloo,” says Jacob Møller, CEO of Kiloo.
Subway Surfers is in no way the primary unending runner sport (that record is going to Canabalt), nevertheless it is without doubt one of the previous luck tales within the style. In the sport, you’re a graffiti-tagging town dweller, operating in the course of the subways of well-known towns dodging police officers, canines, trains, and different hindrances. On the best way, you acquire cash and achieve powerups.
The sport’s colourful graphics, foolish premise, and fascinating characters, made it a breakout luck when it first dropped in 2015. But no person can have expected it changing into the largest cell sport on the planet. However, this luck hasn’t stopped Kiloo and its spouse developer SYBO from atmosphere larger objectives at some point.
“We have achieved greatness by combining our strengths at SYBO and Kiloo. The continued growth of the game and brand is our focus, and we are excited about future releases, and the animated short films that are launching later this year. The players will have even more great content to consume,” stated Mathias Gredel Noervig, the CEO of SYBO.
Hopefully, the eventual licensing of the logo doesn’t result in an oversaturation that in the long run hurts the franchise, like what came about with Angry Birds. Luckily for Kiloo and SYBO, they’ve the advantage of studying from different firms’ errors in that regard.